Hello!
I am Pratik Sahoo
Architect of code and chaos. Building worlds one engine tick at a time.
Professional Experience
Longbow Games Pvt. Ltd.
Software Engineer
October 2023 – PresentHashbyte Studio Pvt. Ltd.
Junior Game Developer
March 2023 – October 2023Infosys
Operation Executive
August 2021 – February 2023Projects
Yoga Quest
September 2024 - Present
Name
Yoga quest
Technologies Used
- Unity Engine
- C#
- Node.js
- Express.js
- Playfab
- Firebase
- Unity Analytics
- Game Analytics
- Jenkins
- Amazon EC2
- Unity IAP
Duration
September 2024 - Present
Links
Description
‣ Designed and implemented complex AI behaviors, decision-making systems, and navigation solutions for gameplay. ‣ Engineered robust gameplay mechanics, character controllers and animation systems to ensure smooth player experiences. ‣ Built efficient tools and pipelines to support designers and artists in faster iteration cycles. ‣ Optimized rendering, physics, and AI subsystems to achieve maximum performance across target platforms. ‣ Collaborated with cross-functional teams to integrate art, design and audio seamlessly into gameplay features. ‣ Led technical design discussions, code reviews, and mentoring sessions to maintain code quality and team growth. ‣ Researched and integrated cutting-edge technologies including advanced shaders, procedural generation, and ECS patterns. ‣ Delivered scalable solutions for both single-player and multiplayer systems. ‣ Contributed to shipped titles and internal tools that enhanced productivity and improved gameplay quality.
Battle Bay
March 2024 - Present
Name
Battle bay
Technologies Used
- Unity Engine
- C#
- Web sockets
- C++
- PHP
- Ubuntu
- Docker
- Jenkins
- Amazon EC2
Duration
March 2024 - Present
Description
‣ Collaborated with Rovio Entertainment as Lead Engineer for both client and server-side game development. ‣ Led a team of four, ensuring timely and high-quality deliverables. ‣ Coordinated effectively with game designers, 3D artists, concept artists, QA and Data Analysts to align on features and goals. ‣ Managed release processes, ensuring smooth and predictable production deployments. ‣ Implemented and maintained a robust CI/CD pipeline to accelerate build delivery cycles. ‣ Administered and managed AWS EC2 instances for scalable backend infrastructure. ‣ Provided continuous support through efficient bug fixes and development of new features. ‣ Ensured high-quality updates to deliver seamless user experiences.
Mine Rescue
October 2023 - October 2023
Name
Mine rescue
Technologies Used
- Unity Engine
- C#
- Shader Graphs
- PHP
Duration
October 2023 - October 2023
Description
‣ Collaborated with Carry1st as a client, focusing on client-side development. ‣ Designed and implemented a new game mode titled "Miner's Escape". ‣ Ensured seamless integration of features within the existing gameplay systems. ‣ Delivered clean and maintainable code aligning with project standards.
Boom Busters
August 2023 - August 2023
Name
Boom busters
Technologies Used
- Unity Engine
- C#
- Playfab
- Photon
Duration
August 2023 - August 2023
Description
‣ Designed and implemented both server-side and client-side components for Boom Busters. ‣ Integrated Photon to develop and manage multiplayer gameplay systems. ‣ Gained extensive exposure to multiple technologies and enhancing overall technical expertise. ‣ Delivered scalable and maintainable features supporting seamless multiplayer experiences.
Bloody Lawman
July 19, 2024 - July 22, 2024
Name
Bloody lawman
Technologies Used
- Unity Engine
- C#
Duration
July 19, 2024 - July 22, 2024
Links
Description
‣ Developed a game jam project over a weekend with two friends. ‣ Designed gameplay where players infect humans to spread infection across the city. ‣ Integrated mechanics where infected humans continue spreading the infection. ‣ Gained significant learning experience in rapid prototyping and collaborative design.
Spy Roll
June 19, 2023 - August 18, 2023
Name
Spy roll
Technologies Used
- Unity Engine
- C#
- Playfab
- Photon
Duration
June 19, 2023 - August 18, 2023
Links
Description
‣ Developed a turn-based stealth puzzle game inspired by Hitman GO as a final year project. ‣ Collaborated with a batchmate to design and implement core gameplay mechanics. ‣ Researched turn-based game systems and integrated game design principles into the project. ‣ Enhanced understanding of level design, stealth mechanics, and player feedback loops.
Saving Astral
June, 2022 - July, 2023
Name
Saving astral
Technologies Used
- Unity
- C#
- Wwise
Duration
June, 2022 - July, 2023
Links
Description
‣ Worked as a freelancer and lead developer on the project for a few months. ‣ Engineered complex systems including Localization and Procedural Asteroid Generation. ‣ Coordinated closely with designers to translate ideas into technical implementations. ‣ Oversaw engineering workflows to maintain consistency and progress. ‣ Project was discontinued before release due to owner’s decision.
Unreal Engine Practice
March, 2022 - July, 2022
Name
Unreal engine practice
Technologies Used
- Unreal Engine
- C++
Duration
March, 2022 - July, 2022
Links
Description
‣ Explored Unreal Engine to expand technical versatility. ‣ Developed multiple small projects while completing a Udemy course. ‣ Created these projects for fun, learning and practical implementation of concepts. ‣ Enhanced skills in Unreal Engine, C++ and overall game development workflows.
Contact Me
Phone: +91-9853252949
Home Address: Bhubaneswar, Odisha
Current Address: Mysuru, Karnataka
Email: iampratiksahoo@gmail.com